Remove unused bytes

develop
Christophe Parent 2024-05-21 11:36:05 -07:00
parent 0f21037f79
commit 7e8c442c8d
1 changed files with 1 additions and 30 deletions

View File

@ -4605,11 +4605,6 @@ GetBlockBufferAddr:
;-------------------------------------------------------------------------------------
; unused space
.byte $ff, $ff
;-------------------------------------------------------------------------------------
AreaDataOfsLoopback:
.byte $12, $36, $0e, $0e, $0e, $32, $32, $32, $0a, $26, $40
@ -5559,11 +5554,6 @@ L_WaterArea3:
;-------------------------------------------------------------------------------------
; unused space
.byte $ff
;-------------------------------------------------------------------------------------
; indirect jump routine called when
; $0770 is set to 1
GameMode:
@ -11712,11 +11702,6 @@ TooFar:
ExScrnBd:
rts ; leave
;-------------------------------------------------------------------------------------
; some unused space
.byte $ff, $ff, $ff
;-------------------------------------------------------------------------------------
; $01 - enemy buffer offset
@ -13854,11 +13839,6 @@ RetYC:
lda $03 ; get saved content of block buffer
rts ; and leave
;-------------------------------------------------------------------------------------
; unused byte
.byte $ff
;-------------------------------------------------------------------------------------
; $00 - offset to vine Y coordinate adder
; $02 - offset to sprite data
@ -15882,11 +15862,6 @@ SetHFAt:
;-------------------------------------------------------------------------------------
; unused space
.byte $ff, $ff, $ff, $ff, $ff, $ff
;-------------------------------------------------------------------------------------
SoundEngine:
lda OperMode ; are we in title screen mode?
bne SndOn
@ -16898,7 +16873,7 @@ Star_CloudHdr:
.byte $20, <Star_CloudMData, >Star_CloudMData, $2e, $1a, $40
EndOfLevelMusHdr:
.byte $20, <WinLevelMusData, >WinLevelMusData, $3d, $21
.byte $20, <WinLevelMusData, >WinLevelMusData, $3c, $21
ResidualHeaderData:
.byte $20, $c4, $fc, $3f, $1d
@ -17152,7 +17127,6 @@ WinLevelMusData:
.byte $cd, $d5, $dd, $e3, $ed, $f5, $bb, $b5, $cf, $d5
.byte $db, $e5, $ed, $f3, $bd, $b3, $d1, $d9, $df, $e9
.byte $f1, $f7, $bf, $ff, $ff, $ff, $34
.byte $00 ; unused byte
.byte $86, $04, $87, $14, $1c, $22, $86, $34, $84, $2c
.byte $04, $04, $04, $87, $14, $1a, $24, $86, $32, $84
@ -17230,9 +17204,6 @@ VictoryMusData:
.byte $83, $12, $14, $04, $18, $1a, $1c, $14
.byte $26, $22, $1e, $1c, $18, $1e, $22, $0c, $14
; unused space
.byte $ff, $ff, $ff
FreqRegLookupTbl:
.byte $00, $88, $00, $2f, $00, $00
.byte $02, $a6, $02, $80, $02, $5c, $02, $3a