Remove unused bytes
parent
7cbfbf942f
commit
0e0dc84aeb
31
src/main.asm
31
src/main.asm
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@ -4605,11 +4605,6 @@ GetBlockBufferAddr:
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;-------------------------------------------------------------------------------------
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; unused space
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.byte $ff, $ff
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;-------------------------------------------------------------------------------------
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AreaDataOfsLoopback:
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.byte $12, $36, $0e, $0e, $0e, $32, $32, $32, $0a, $26, $40
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@ -5559,11 +5554,6 @@ L_WaterArea3:
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;-------------------------------------------------------------------------------------
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; unused space
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.byte $ff
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;-------------------------------------------------------------------------------------
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; indirect jump routine called when
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; $0770 is set to 1
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GameMode:
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@ -11712,11 +11702,6 @@ TooFar:
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ExScrnBd:
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rts ; leave
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;-------------------------------------------------------------------------------------
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; some unused space
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.byte $ff, $ff, $ff
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;-------------------------------------------------------------------------------------
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; $01 - enemy buffer offset
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@ -13854,11 +13839,6 @@ RetYC:
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lda $03 ; get saved content of block buffer
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rts ; and leave
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;-------------------------------------------------------------------------------------
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; unused byte
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.byte $ff
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;-------------------------------------------------------------------------------------
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; $00 - offset to vine Y coordinate adder
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; $02 - offset to sprite data
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@ -15882,11 +15862,6 @@ SetHFAt:
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;-------------------------------------------------------------------------------------
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; unused space
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.byte $ff, $ff, $ff, $ff, $ff, $ff
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;-------------------------------------------------------------------------------------
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SoundEngine:
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lda OperMode ; are we in title screen mode?
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bne SndOn
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@ -16898,7 +16873,7 @@ Star_CloudHdr:
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.byte $20, <Star_CloudMData, >Star_CloudMData, $2e, $1a, $40
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EndOfLevelMusHdr:
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.byte $20, <WinLevelMusData, >WinLevelMusData, $3d, $21
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.byte $20, <WinLevelMusData, >WinLevelMusData, $3c, $21
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ResidualHeaderData:
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.byte $20, $c4, $fc, $3f, $1d
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@ -17152,7 +17127,6 @@ WinLevelMusData:
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.byte $cd, $d5, $dd, $e3, $ed, $f5, $bb, $b5, $cf, $d5
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.byte $db, $e5, $ed, $f3, $bd, $b3, $d1, $d9, $df, $e9
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.byte $f1, $f7, $bf, $ff, $ff, $ff, $34
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.byte $00 ; unused byte
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.byte $86, $04, $87, $14, $1c, $22, $86, $34, $84, $2c
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.byte $04, $04, $04, $87, $14, $1a, $24, $86, $32, $84
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@ -17230,9 +17204,6 @@ VictoryMusData:
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.byte $83, $12, $14, $04, $18, $1a, $1c, $14
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.byte $26, $22, $1e, $1c, $18, $1e, $22, $0c, $14
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; unused space
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.byte $ff, $ff, $ff
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FreqRegLookupTbl:
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.byte $00, $88, $00, $2f, $00, $00
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.byte $02, $a6, $02, $80, $02, $5c, $02, $3a
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