diff --git a/src/main.asm b/src/main.asm index 66dfa6b..33f41c7 100644 --- a/src/main.asm +++ b/src/main.asm @@ -4613,11 +4613,6 @@ GetBlockBufferAddr: ;------------------------------------------------------------------------------------- -; unused space - .byte $ff, $ff - -;------------------------------------------------------------------------------------- - AreaDataOfsLoopback: .byte $12, $36, $0e, $0e, $0e, $32, $32, $32, $0a, $26, $40 @@ -5573,11 +5568,6 @@ L_WaterArea3: .segment "BANK0" -; unused space - .byte $ff - -;------------------------------------------------------------------------------------- - ; indirect jump routine called when ; $0770 is set to 1 GameMode: @@ -11728,11 +11718,6 @@ TooFar: ExScrnBd: rts ; leave -;------------------------------------------------------------------------------------- - -; some unused space - .byte $ff, $ff, $ff - ;------------------------------------------------------------------------------------- ; $01 - enemy buffer offset @@ -13870,11 +13855,6 @@ RetYC: lda $03 ; get saved content of block buffer rts ; and leave -;------------------------------------------------------------------------------------- - -; unused byte - .byte $ff - ;------------------------------------------------------------------------------------- ; $00 - offset to vine Y coordinate adder ; $02 - offset to sprite data @@ -15898,11 +15878,6 @@ SetHFAt: ;------------------------------------------------------------------------------------- -; unused space - .byte $ff, $ff, $ff, $ff, $ff, $ff - -;------------------------------------------------------------------------------------- - .segment "SOUNDENGINE" SoundEngine: @@ -17170,7 +17145,6 @@ WinLevelMusData: .byte $cd, $d5, $dd, $e3, $ed, $f5, $bb, $b5, $cf, $d5 .byte $db, $e5, $ed, $f3, $bd, $b3, $d1, $d9, $df, $e9 .byte $f1, $f7, $bf, $ff, $ff, $ff, $34 - .byte $00 ; unused byte .byte $86, $04, $87, $14, $1c, $22, $86, $34, $84, $2c .byte $04, $04, $04, $87, $14, $1a, $24, $86, $32, $84 @@ -17248,9 +17222,6 @@ VictoryMusData: .byte $83, $12, $14, $04, $18, $1a, $1c, $14 .byte $26, $22, $1e, $1c, $18, $1e, $22, $0c, $14 -; unused space - .byte $ff, $ff, $ff - FreqRegLookupTbl: .byte $00, $88, $00, $2f, $00, $00 .byte $02, $a6, $02, $80, $02, $5c, $02, $3a